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Example Streaming & Entertainment 250 Employees

Manic Media

Streaming and entertainment platform company that builds and runs music, video, live and gaming platforms for entertainment brands, organized in autonomous cells.

Platforms for music, video, live and gaming in four world regions
Manic Media

Organization Overview

Manic Media, part of the Mighty Group, builds and runs streaming and entertainment platforms for entertainment brands: music and video streaming, podcasts and audiobooks, live sports and events, games and premium bundles. 28 market-facing cells serve four world regions, seven center cells run the shared platform behind them at cost-covering internal prices.

Decentralization Principles

How this organization implements self-organization

1

Market-facing cells that build, run and sell their offer end-to-end

2

Center cells as internal service providers with a published price catalogue

3

Seam agreements between cells: where, when, how much, how good

4

Relative targets against the own past, the other cells and an external benchmark

Organizational Specialties

What makes this organization unique

  • No budgets and no fixed targets, steering with actuals only
  • One league table for learning, not for rewards
  • Open books and public salary bands
  • Consent and advice process instead of management decisions